Feb 08, 2012, 11:21 PM // 23:21
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Shakkara
I personally don't "get" the entire prophecies campaign and hate it adamantly. Skill acquisition, the terrain, the monsters, the story, everything is bland and boring.
I love the Factions campaign however, and Nightfall is decent too because you get your own customizable heroes there.
Maybe start with a Nightfall character, get a few heroes, and then move to Factions. Much better experience than Prophecies, IMO. I only finished the Prophecies campaign 3 years after the game came out.
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When they started, all of Prophecies was geared towards PvP and Level 20+ PvE.
Because of that, people started to rushed as fast as you could to get to the good part.
They realized that was boring as hell, so they sped things up in Factions. And also locked some doors to prevent people from skipping things.
They found that they sped things too much in Factions, and that having closed doors practically on each region was boring, and the result is what I see as a way better balance between speed and fun in Nightfall. That is, level 20 reached at the end of the starting area, and then areas you can explore with a certain freedom within each region, but still have to follow the plot to get to the next region.
I can't help but wish that we got Ascension, parties of 8, level 20 monsters and elite skills in bosses from Lion's Arch onwards. Instead having to wait until way later for that.
That would have been great.
Last edited by MithranArkanere; Feb 08, 2012 at 11:25 PM // 23:25..
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Feb 09, 2012, 07:13 AM // 07:13
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#22
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Pre-Searing Cadet
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Quote:
Originally Posted by KotCR
On a somewhat unrelated note, if you really liked NWN2, if you haven't already, you should almost certainly try Dragon Age: Origins. It pretty much takes everything that made NWN2 great, and makes it better.
The first Dragon Age (and it's Expansions and DLCs), that is. Not the second one. Dragon Age 2 was kinda...meh-ish.
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Ive actually played the first Dragon Age and enjoyed it. Only two things that annoyed me a little was that they don't follow the usual D&D rules (but the ones in there are ok too) and that you can't build an entire party like in NWN2.
Concerning the last part that unfortunately seems to be a thing of the good old past - poolæ of radiance, Curse of the Azure Bonds, Icewinf Dale, NW2. God I loved those games!!
\Skodkim
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Feb 09, 2012, 09:57 AM // 09:57
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#23
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Get in a big guild as soon as possible.. you really will not like the emptiness found in a lot of the missions in the game because most people who play have already done them and don't wait around anymore helping newbies. You take mercenaries which are npcs to help you in parts of the game if you don't have enough real players.
For some reason this is 1 of the hardest games to get into IMO but it's worth it in the end, not very newb friendly especially in the later parts of the game. The difficulty jumps are quite high and you need to get a handle on the game mechanics in order to excell.
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Feb 09, 2012, 10:17 AM // 10:17
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#24
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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well from the sounds of it, you've hardly done anything in Pre-searing, which to all intents and purposes is the tutorial area. Try finishing up where you are and joing the rest of the game, just follow the questline.
Playing a warrior is not terribly rewarding if you don't like hitting things. Try the other classes if you want, I imagine you have at least 4 character slots.
Also, GW is vaaaaastly different from D&D games tbh, so comparing a lack of feats and stuff is a bit useless, due to the fact GW isn't a D&D style game.
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Feb 09, 2012, 10:58 AM // 10:58
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#25
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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When u leave pre-searing Ascalon u end up in (post-searing) Old Ascalon.
The place looks terrible and depressing, storywise it is supposed to.
I almost quit GW when i got there, horrible to me it looked.
Though boring, pre-searing Ascalon looked great to me.
So, dont give up in Old Ascalon!
Continue playing so u can get out of Old Ascalon!
Last edited by dagrdagaz; Feb 09, 2012 at 11:00 AM // 11:00..
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Feb 09, 2012, 11:42 AM // 11:42
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#26
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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The Guild Wars 1 skill and attribute system is different, but not essentially dissimilar to the feats of NWN2. In both games, each class is capable of performing X variety of roles, with Y number of various approaches to those same roles.
Instead of selecting feats to emphasize certain roles, your choice in skills accomplishes the same.
A Fighter who wishes to increase their survivability might equip a shield and take the Toughness feat to increase their hit points. A Warrior might put attribute points into Tactics, equip a shield, and grab "To The Limit!".
A druid who wants to blast might take the Empower Spell metamagic feat to use with Flame Strike. An Elementalist might get 12 ranks of Fire Magic, and then equip headgear that gives +1 to Fire Magic and a Major Rune of Fire Magic for another +2 to use with Fireball.
It's bizarre, though, that you picked Warrior in Guild Wars to compare character customization to. NWN2 offers pathetically few options for a Fighter to really make any significant customization to their character, unlike the PnP game with its large variety of supplemental materials. Even some of the feats available in-game are crippled versions of the same PnP feats, like Power Attack. You're pretty much relegated to moving and auto-attacking every single round.
Edit: Not to say I didn't enjoy any Neverwinter Nights games. Storm of Zehir, in particular, was entertaining to play through. The core Fighter is merely limited in its meaningful options, and NWN makes it a bit worse.
Last edited by Mercury Angel; Feb 09, 2012 at 11:45 AM // 11:45..
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Feb 10, 2012, 02:10 AM // 02:10
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Mercury Angel
[...]
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Yep. You could find many similarities when it comes to the ends.
Thoughness -> Endure pain.
Epic thoughness -> Defy pain.
To the limit-> Improved Initiative
Parry, Dodge-> Stances
There's even skill with the same name:
Point Black Shot -> Guess what
Power Attack -> Guess again.
What changes is basically the means.
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Feb 10, 2012, 11:34 PM // 23:34
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#28
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Pre-Searing Cadet
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I'm a fairly new player to GW as well. Only been playing these past few weeks. I must admit I only did it so I could rack up HoM points for GW2. ^^;;; That said I do enjoy the game actually and am happy I purchased it (and all of the expansions).
That said, I enjoy Nightfall and Factions more than Prophecies to be honest. I'd recommend maybe starting a character with Nightfall first.
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Feb 11, 2012, 12:32 AM // 00:32
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#29
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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Pre-searing maybe boring for some people. You can try faction/nightfall.
But imo, prophecies has the best story line.
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